![]() When I say laziness does not exist, I'm just echoing more modern psychological takes on the phenomenon. That's not to say that indie games can't achieve outstanding alternative visuals, just that I can see why it's not always the priority, especially if the graphics match the tone and atmosphere of the gameplay. Personally, I prefer a cartoonish style with character to an "expensive" look that falls short. But I will say that when small studios aim for AAA-style graphics it often seems just as bland and laughably inadequate. Not knowing anything about what it takes to create a game, I won't speak to the amount of work needed to produce cel-shaded visuals. And the cel-shaded style, while I too find it sometimes overused in indie games, speaks more to development resources than a lack of will or effort. In many ways it's a significant step up, graphically, from the previous two iterations. I suppose I simply disagree with your assessment of the game. Fri 4th Feb Thank you for taking the time to elaborate your viewpoint.More lengthy runs and tricky combos can sometimes become overwhelming – with your brain melting to mush when it can’t compute everything that’s happening on-screen. Even hardened veterans may find themselves losing their sense of flow from time to time. Adding to this is a fleshed-out tutorial – teaching the basics like flips and grinding to more advanced tricks such as wall rides and manuals, which should definitely help newcomers or anyone who needs a refresher course.Īlthough World has been designed to be more accessible – it can still be pretty ruthless. Regular checkpoints make runs less painful and there are now cool cosmetic rewards dished out for completing main and side objectives. While World is still challenging, this new version aims to be more fun and accessible. Alternatively, you could be competing against the global multiplayer leaderboards. The primary goal remains the same though - and that is to make it through the level in one piece. For example, there’s now an in-depth character creator – allowing all sorts of customisation, and the new 2.5D visuals see the implementation of branching paths that vary in difficulty and even vert ramps that can send your board in the opposite direction. In short, you’ll travel across the vibrant world of ‘Radlandia’ (filled with five biomes) discovering the mystical skate gods on your quest for Gnarvana.īeyond this, the newest entry takes a leap of faith – introducing various things to keep the experience fresh. While the mechanics feel familiar – including increasingly difficult levels, there’s now a story, too. #OLLIOLLI 1.0 SERIES#Then there’s the salmon colour palette that seems to channel the style of animated series like Adventure Time – with characters to match. Instead of 2D pixel art like the first two games, World is set on a 2.5D plane. If you are returning player, the visuals are what you’ll immediately notice. Now, roughly seven years on, the latest entry has arrived - OlliOlli World. This lesser-known skateboarding series focused on tricks, combo mastery and repeating your Point A to B run (until you nail it, or at least die trying) began life in 2014 and received a sequel the following year. There have been some smaller indie efforts as well, like Skater XL, Session and Skatebird.ĭeveloper Roll7 has seized the moment – using it as an opportunity to revive its own side-scrolling take on the genre, OlliOlli. #OLLIOLLI 1.0 PRO#Skateboarding video games have made a comeback over the past few years – with Tony Hawk’s Pro Skater returning to the spotlight in 2020 and EA’s Skate series also set for a return in the future. ![]()
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